Sync & Ecco

Sync & Ecco is a 2 player top-down asymmetrical game made in a custom C++ engine. Worked on by a group of 8 being programmed by myself and Tom O'Brien! Development began on the 22nd of July, and lasted for 135 days. Although we had quite a bit starting off on the project, with both Tom and I already previously looking into custom engine and learning about graphics, we did not get to start with a fully fledged engine off the get go, meaning the tools required for the designers and artists did not yet completely exist and were left up to us to develop.

Sync & Ecco screen shot

There was quite a multitude of systems, the things that were primarily my responsibility were:

Example of animation blending
  • Asset pipeline, The tools for bringing assets into the game.
  • Level editor. To allow the designers to create levels.
  • Skinned mesh animation, Typical animation support with blending.
  • UI, Both the UI for the engine as well as the game.
  • Saving and loading, Saving the levels as well as editor settings.
  • Particle System, Particles!
  • Audio System, For music and audio effects.
  • and many more smaller things...

Credits:

Lochlan McDonald, Programmer
Thomas O'Brien, Programmer
Brodie Frazier, Producer and Lead Designer
Kian Kelly, Gameplay and Level Designer
Austin Lanyon, QA & Bugtesting
Rachel Missingham, Artist
Hachi Dinh, Artist
Lauren Trinh, Artist
James Viola, Sound & Music

Itch.io Page




I plan to write more about specifics for Sync & Ecco. Check back here later!